

Let’s read what our team thought about working for Larian Studios on the beforementioned Gift Bags: What was the project’s scope? After all, we think it was a cool codename – weird, mysterious, and.


The codename for this project was “ Potato.” Yeah, we know it’s not as cool as some other names people tend to pick for their projects, but we liked it, and it stuck forever. Our latest finished undertaking is a series of Gift Bags for Divinity: Original Sin 2, which we created together with the F ool’s Theory. Still, we can say that they are open to exchanging knowledge, and it surely helps us improve the quality of our future projects. We can’t share the details of the cooperation with Larian Studios for apparent reasons. They started talking about potential cooperation, and Fool’s Theory realized that the project in question required ‘more workforce.’ We were co-opted to help, mainly because of our interest in the subject of isometric RPGs. Larian Studios had its booth right next to Fool’s Theory, who presented Seven: the Days Long Gone. The history behind Anshar Studios working for Larian Studios is pretty straightforward.
